
Over 80 UK projects receive nearly £1.2m in first Immersive Arts funding round
Posted on Tue 15 April
Almost £1.2 million has been allocated to 83 artist-led projects across the UK in the first round of Immersive Arts funding - a scheme supporting artists of all backgrounds and experience to work with immersive technologies.
With three grant amounts available – £5,000, £20,000, and £50,000 – the funding supports artists at various stages of creative development to explore, experiment, or expand their use of technology to engage an audience.
Immersive Arts received 2517 applications from across England, Wales, Scotland and Northern Ireland – a much higher than expected volume, revealing a high level of interest and demand for opportunities from artists seeking to make and share extraordinary immersive work.
In this, the first round of Immersive Arts funding, £1,180,000 has been awarded as follows:
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50 x £5,000 - Explore grants
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24 x £20,000 - Experiment grants
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9 x £50,000 - Expand grants
The 83 successful projects will be exploring many different art forms, including dance, theatre, visual arts, music, games, animation, film, sculpture and live art. They will be working with a broad range of technologies including virtual, augmented and mixed reality, spatial audio, interactive projections, machine vision, responsive environments, artificial intelligence, haptics and connected textiles.
Principal Investigator and Director of Immersive Arts, Verity McIntosh, Associate Professor of Virtual and Extended Realities at UWE Bristol, said:
“We are delighted that people have trusted us with their brave and brilliant ideas, and are very excited to now see so many of these ideas being taken forward. These artists are exploring immersive technologies in a myriad of exciting and distinctive ways, developing a community of practice, and practice-led research that we hope will last for many years to come.”
Commenting on behalf of the programme funders, the UKRI Arts and Humanities Research Council (AHRC), Arts Council England (ACE), the Arts Council of Wales (ACW), Creative Scotland and the Arts Council of Northern Ireland (ACNI), AHRC Executive Chair Christopher Smith said:
“Immersive technologies offer the UK’s artists and creatives new and exciting ways to produce work that engages the public and promotes growth in our creative industries. This programme is designed to give them access to these cutting edge creative technologies to see how they can be used, and it is clear from the number of applications that it is an opportunity they are eager to take. We cannot wait to see what further innovations they can unlock and which new creative frontiers they can explore.”
You can find a full list of all 83 of the first-round Immersive Arts funded projects on the Immersive Arts website. To give you an idea of the range of brilliant work and the impact this funding and support will have on the artists, here are more details of four of the funded projects.
London, England: Breathscapes by Clémentine Bedos - awarded an Expand grant.
‘Breathscapes’ is an immersive exhibition that explores breath as something powerful and shared—something that connects us. It builds on an earlier mixed-reality performance called 'Your Rage is Sacred (maa)' and grows into a living, breathing space full of energy and movement. Created with local communities, the project uses wearable technology and live performance to shift the focus away from just seeing, and instead invites people to experience with their whole bodies.
“After months of perseverance and countless rejections, receiving this funding is a profound relief—especially in a time of widespread cuts. It means not only that our collaborative, community-led project can reach wider audiences, but that all collaborators are fairly paid, our skills are nurtured, and our practices can develop in sustainable ways.”
Cardiff, Wales: We Live In An Old Chaos of the Sun by Jack Philp - awarded an Expand grant.
‘We Live In An Old Chaos of the Sun’ is a new contemporary dance work that blends movement with real-time digital technology. Pioneering and avant-garde, the project brings together award-winning artists who have strong links to communities across the UK. While the technology is cutting-edge, the piece stays rooted in people — it’s playful, collaborative and human. It looks ahead with curiosity and hope.
“This opportunity is both a privilege and a reminder of the power of authentic, progressive bonds rooted in creative ambition. I'm thankful for Immersive Arts UK's belief in my vision and the chance to bring it to life."
Downpatrick, Northern Ireland: The Baby Factory is Closed by Deepa Mann-Kler (CEO Neon) - awarded an Expand grant.
‘The Baby Factory is Closed’ is a hybrid documentary multiplayer immersive experience redefining how the menopause is understood and discussed. It moves beyond stigma and turns menopause into a powerful, shared story. Using storytelling and sensory technology, it helps audiences feel what menopause is like — both physically and emotionally — and encourages more empathy, awareness and open conversations.
“This opportunity empowers us to deepen collaboration, explore new technologies and highlight a socially significant and critical issue: the menopause. We want The Baby Factory Is Closed to resonate emotionally and culturally with diverse audiences. We are truly grateful."
Dumfries, Scotland: Phanto Spectra by Martin Joseph O’Neill (Artistic Director The Stove Network) - awarded an Experiment grant.
Phanto Spectra will be an immersive, site-specific audio-visual performance that transforms Dumfries' riverbanks into a living, sensory exploration of its hidden histories. It’s inspired by Scotland’s Travelling Showpeople — entertainers who’ve been creating magic since the 1200s. The project uses sound, light and storytelling to share their history. As audiences walk along the river, they’ll hear forgotten voices and see the landscape lit up with colour, memory and movement. Combining new technology with local stories, the work creates a rich, sensory journey into the past.
“This funding will allow us to use immersive technologies to bring to life the compelling stories of less-represented groups in our town, at a moment of significant decision-making about Dumfries’ future. For a small rural place — and for the practitioners here — it is a massive opportunity to be part of a national network of expertise and experience in this area of work.”

Opening up the immersive sector
The Immersive Arts programme aims to create an inclusive and accessible environment for creative people to engage with immersive technologies. This includes artists who have never had the opportunity to work in this way before, and those who have been marginalised within the sector. There is clear evidence that people in the UK are unjustly disadvantaged on the basis of gender, ethnicity and disability (among other factors). These inequities are well documented in the arts, and can be more pronounced where technology is involved. The Immersive Arts team is working to counter these inequities, and are extremely encouraged to have received applications from artists with a rich diversity of lived experiences, from across the UK.
Of those receiving funding in this round, almost a quarter identify as from the Global Majority, nearly two-thirds identify as women, genderqueer, non-binary or another minoritised gender, and over half are disabled, D/deaf, neurodivergent, or have a long-term physical or mental health condition or chronic illness.
Jo Verrent, Director of Unlimited - an arts commissioning body that supports, funds and promotes new work by disabled artists, and member of the Immersive Arts consortium - said:
“We set ourselves the target of awarding at least 23% of funding to disabled artists - reflecting the number of disabled people in the population. This has led to remarkable results: over 40% of the applications came from disabled artists and more than 50% are receiving awards. This isn't just a statistic, it's clear evidence that disabled artists are not only eager to work in this field but are producing outstanding, innovative work. They just need barriers removed so they can do so on an equitable basis. I’m beyond excited to see the results.”
Immersive Arts is hosting its first annual event The Big Thing on Mon 9 - Wed 11 June 2025 in Bradford, the UK City of Culture. The Big Thing brings together artists, creatives, researchers and technologists from across the UK and beyond who want to shape the future of immersive art. For more information about The Big Thing and further funding opportunities, visit immersivearts.uk
The consortium delivering the Immersive Arts project is led by UWE Bristol, with the lead hub at Pervasive Media Studio in Bristol, and Watershed as Executive Producer.
Working in close partnership with the University of Bristol and cultural organisations in Belfast and Derry (Nerve Centre), Cardiff (Wales Millennium Centre) and Glasgow (Cryptic), as well as Crossover Labs, Unlimited, XR Diversity Initiative and the Innovate UK Immersive Tech Network, Immersive Arts includes a rich programme of inclusive and accessible opportunities, breaking down the barriers for artists of all backgrounds to engage with immersive tools.
Funding for Immersive Arts is provided through a collaboration between the UKRI Arts and Humanities Research Council (AHRC), Arts Council England (ACE), the Arts Council of Wales (ACW), Creative Scotland and the Arts Council of Northern Ireland (ACNI). Funding from Creative Scotland, ACW and ACNI is provided by The National Lottery.
For further information, images or interviews, please contact the UWE Bristol Press Office on 0117 3282208 or pressoffice@uwe.ac.uk.
The UWE Bristol press release archive is available here.