An online collection from 2005 that presents Bristol’s artistic talent in, amongst other things, music, photography, illustration and fine art.
An exploration of the developing artistic practice of Stanza, recipient of the 5th Clark Bursary UK Digital Art Award.
An artwork, experiment and game using barcodes and mobile phones run by artist Simon Poulter, HP Labs and Watershed.
An interactive sound work in which you can trigger a curious cacophony of surreal sound and moving mayhem with your mouse
Created by Squidsoup Come Closer is an infinite virtual landscape, using stereoscopic vision, that explores the relationship between sound and visuals.
A website that celebrates the past and future of Bristol’s musical cultural life.
Over 140 films made by people from across Bristol, the site also includes a range of resources for aspiring filmmakers.
Photography exploring Bristol as a place and the people who live there that richly reflect the city’s own unique identity.
An early digital engagement project (2003/4) that extended Watershed’s work with sections of the community without access to digital technology.
Young South West filmmakers explore what culture means to them in this selection of snappy 90 second short films.
A collection of music videos created by groups of young people in Cornwall through after school digital media clubs.
Documentation of a five day residency at Watershed to create a prototype of a multi player adventure game using mobile technologies.
An interactive online installation using screen based contemporary dance to infuse new media art with the qualities of performance.
IdeasMart was an exploration of what makes a meaningful, engaging web experience that happened over four weeks in 2004.
Complete artist Dane’s online test and find your perfect partner. LoveMatch was the result of the fifth Clark Digital Bursary.
A digital jukebox tested in Watershed that invited customers to vote for their choice of music to be played.
Susannah Silver, recipient of the 4th Clark Bursary, presents excerpts from her dreamy two screen video installation exploring time.
A networked sound game trialled at Watershed to promote social interaction and test acceptability of new technologies in social spaces.