Projects 2008 > Harmonize > Journal
Intro-An old man called the Dream Keeper explains how and why some dreams have escaped from the real world. He managed to freeze them in place for 45 minutes and build the technology to locate and trap them but unfortunately he can’t get into our world to trap them. He asks the players to help him retrieve the dreams. But before they do they need to get into a meditation state of 5 minutes because they need to be ‘semi-asleep’. The room in the watershed is our version of a flux capacitor. The room is cosy, looking like a little meditation den with blue lights, pillows and soothing music The mscape technology is the equivalent of the Ghostbusters equipment to catch ghosts. With this technology they can go the locations and collect the dreams. Once one is collected a mechanical female voice will let them know they succeeded. In each location there are 4 easy clues and 2 hard ones. The hard ones require an extra step. Before they collect the dream they need to get a special power (e.g. get the extendable arms to catch the butterfly). If the player catches all the dreams that location will be shut down. In each location there will be ‘danger points’. The ‘danger points’ will try to wake up the player from his/hers meditation state and it will loose the team points and therefore need to be avoided. Each location will have a dream theme (e.g. jungle, Kids toys, Ice, Water…) and the trigger points in each location will be dream elements that have escaped. There will be 3 different ending depending of how many points the players have scored.
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